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Ninphin . 2004 SculleatR
Design and Code by Keith

4 Users Online
82281 Main Page Visits
Since March 7th 2004
  
Latest News

Resurrection!!
Posted by Scull on Saturday, November 06 - 2004

Hi,

Finally after a long time I can Resurrect Ninphin. My old computer
got totally f*cked up and until now I wasn't able to give any updates. But the bad thing is, I lost my last changes that I did to
Ninphin some monts ago (GUI changes, CPU fixes, GCM browser, etc.). So it will take some time until I make new progress and can update something.

PS. Also, some time ago I heard about a discussion people thinking
I am a person named "SkulleatR" from longer ago. So my nickname will stay "Scull" only from now.

Again, sorry for the lack of updates.

- Scull

View Comments: 11 | Reply  




New Pics and something

Posted by Scull on Thursday, April 15 - 2004

Hi,

First, I have uploaded 5 pictures of the latest WIP build (some days
old). Other thing I want to let you know is that I decided to not
release the initial version (0.1) soon, because I don't see any good
point of releasing it yet.

Anyways here is the changes log from lately:
- COMPLETE CPU core rewritten
- .bin (raw) loader
- .map loader
- emulation thread finally stable
- general emu options, like show error messages
- debugger fixes
- debugger improvements (function shower inside disasm)
- function browser
- Additional interpreter speed ups:
opcode decoding now internal opcodes, lil faster.
- basic .gcm loader, for testing purposes (unuseful)
- GBQ demo fixed
- blr opcode hle
- started to reorganize source code (its a mess...)

and some other stuff I don't remember right now.

Also, please don't use the comments system to make
spam/reclamations for your website.

View Comments: 58 | Reply  




Ninphin WIP Update

Posted by Keith on Saturday, March 13 - 2004

SculleatR has made some nice progress over the past week and fixed a few of the previous issues. Here is a few changes for the past week.
  • Fixed color issues (Thanks to ector).
  • More GUI completion.
  • Additional Speedups.
The initial release is coming soon and will be open source. No official date has been set and no decision has been made on if it will remain open source.

Head on over to the screenshot section to view some more demos working and the fixed yeti and czn screens.

View Comments: 48 | Reply  




Official Ninphin Site Launched

Posted by Keith on Sunday, March 07 - 2004

Hello everyone and welcome to the new official site for the Gamecube emulator known as Ninphin created by SculleatR. The emulator has come a long ways since its first introduction a few months ago. SculleatR is making some very nice progress and already has many demos working. A date for the initial release of Ninphin has not been set as of yet, but I do know there might be a public release very soon. Here is a current list of the progress made recently.
  • Added more stability to Ninphin.
  • Additional speed improvements.
  • Additional video settings.
  • Added pad support.
Next on the list
  • Correct color issues.
  • Fix Freeloader.
  • Add more stability.
I am very happy to support this project and pleased I was given the opportunity to create a wonderful home for Ninphin. Stay tuned for some more updates and be sure to check out the screenshots section for some screens of the latest progress. Note: Keep in mind that some of the color conversion are not correct yet.

View Comments: 9 | Reply